Love to be wrong: Four guesses about the Apple headset
The last few weeks my brain’s been absolutely buzzing about the Apple AR/VR headset. I’m squarely in the target market — hell, I am the target market — for this thing:
I’m into AR and VR — you would not believe how many headsets I have, from the Magic Leap to the Valve Index to older, jankier stuff.
I’m a sucker for a well-designed, opinionated, oddball product. Teenage Engineering’s OP-1 is a triumph, in my eyes, price be damned. Here’s hoping for a weird one.
I’ve always been obsessed with new modes of human-computer interaction. They’re fascinating! What could we do with eye tracking, or voice, or context-aware devices, or, or...
Like I said: my brain’s been buzzing. And I thought it’d be fun to write down some predictions, if only to see just how wrong I can be.
Four predictions guesses about the Apple headset
1. It’ll be pitched as a new kind of computer
There’s been lots of hand-wringing about how Apple will position the headset. Is it a developer-focused device? Is it for entertainment? Is Apple going to get into games?
My guess? They’ll pitch the headset as a new kind of computer, meaning: a device that does all the things a MacBook does, and then does some new things, too.
The announcement will closely parallel the iPad’s announcement. Remember that one? Steve Jobs, on stage, talking about a device that could fit between a phone and a laptop — or, as he put it:
Everybody uses a laptop and a smartphone. And the question has arisen, lately: is there a room for a third category of device, in the middle? Something that’s between a laptop and a smartphone. …
The bar’s pretty high. In order to really create a new category of devices, those devices are gonna have to be far better at doing some key tasks. They’re going to have to be far better at doing some really important things — better than the laptop, better than the smartphone.
There’s no one, single, game-changing, killer use case for a VR headset. But there’s also nothing like that for a computer — what’s the single, killer use case of a MacBook Pro?
Apple will pitch their headset as a new computer, which can do everything your MacBook or iPad can do, and can also do a few things “far better.”
2. You won’t need a controller, and that’s the big deal
Apple’s at its best when it’s working on new kinds of input. The mouse and the Mac, for example, or — obviously — multitouch and the iPhone.
The thing about multitouch, though, is that it feels very direct. Compared to multitouch, using a mouse seems like a step backward. And using a clunky AR/VR controller feels like several steps back. (I’ve got a whole rant about this, if you’re interested.)
My guess: Apple’s headset will have unbelievably good input, using just your fingers. Precise enough for pro apps — like Final Cut Pro, or Logic — and intuitive enough to need (almost) no instruction.
How? They’ll use a combo of eye tracking and hand tracking to make a good guess about what exactly the user is trying to interact with. This’ll be mostly invisible to the user — I don’t expect them to call attention to the eye tracking. But it’ll feel like it just works, like touching an icon on the iPhone.
This, really, is the killer feature of the Apple headset.
2b. ...and that’s why it’ll run iPad apps
Mark Gurman has reported that the headset will run iPad apps. That makes sense to me.
Every iPad app is designed to be used with your fingers. Fingers aren’t very precise. And as good as Apple’s hand-and-eye tracking system will be, it won’t be as precise as a mouse.
You’ll be able to use a mouse and keyboard with the headset — probably the mouse and keyboard of any Mac you happen to be sitting next to (the iPad can do this already). But your hands are the default, and the iPad just happens to have a whole ecosystem of apps designed for them.
It’s super handy that Final Cut Pro and Logic just launched on iPad, huh?
3. It’ll be Apple’s most social device
FaceTime is about to get a huge upgrade. I imagine they’ll keep the name — or maybe tweak it ever-so-so slightly (“SpaceTime!”). But it’ll feel entirely new, and more importantly: it’ll be an OS-level feature, that can run alongside any other software.
If you’re an editor, you’ll be able to sit in your home office, pull up Final Cut Pro, open a project... and then have the director appear beside you, as if they were in the same room — even though they’re in their own home, far, far away (read: west side of LA).
You’ll be able to do this anytime, while using (almost) any app, in either AR or VR mode. My hope is Apple will attempt photorealistic 3D avatars — but mostly because I find Memoji creepy.
This isn’t a metaverse play, though. It’s really just Apple trying to find a way to flip the script on VR headsets — which are isolating by nature — and turn their headset into their least isolating, most collaborative computer.
4. Miscellany
None of these predictions are terribly interesting, but I do have a lot of them, so here’s all the rest:
You’ll be able to use any app in either AR or VR mode. The hardware dial will let you switch between the two. This probably means you’ll have a “home” environment, which is what you’ll see when using apps that don’t need anything else. But even games will be able to mark objects as “important, always show” so you can play them in either AR or VR.
Also: the animation for switching between the two will be something delightful. You just know it will; Apple’s good at that. I can’t wait to see it! (My guess: like an old TV set turning off.)
Speaking of that hardware dial, my guess is it’ll be much bigger than the Apple Watch’s dial, and maybe even embedded into the frame of the device. It’ll be oriented like the focus dial on a camera lens — so it’s easy for your finger to spin it up or down — but probably positioned near your right temple.
I think there will be some external display. If you’ve been following the rumors, you know there’s debate over this — the idea of a screen that’s just to show other people where your eyes are looking sounds bonkers. But it’s bonkers in a way I like, and I bet Apple can make it look good. (It’ll probably be much more stylized than not.)
The price will start around $1,500. The number that keeps leaking out in the press is $3,000, but that reminds me of when we were convinced the iPad was going to be $1,000. Apple knows how to set expectations. ($1,500 is still very expensive, by the way! It just feels cheap compared to $3K.)
It’s going to get bad press, sell out at launch, and then pick up steam over the course of years. Tech press always underestimates how important getting the input right is to a new kind of computer. Apple will get that part right, but the price will be steep and there will be questions about what exactly the headset is for.
You’ll be able to watch MLS games from the touchline. Apple acquired a company that was doing sports-in-VR, and then bought the rights to MLS for a decade. As a passionate fan of the very-worst team in the league (go LA!), I’m pretty much thrilled by this.
Okay! That’s that. I’ve hammered out a thousand-plus words and can feel the caffeine wearing off. WWDC starts June 5th — and we’ll get to see just how wrong I can be.